Simply Original Music & Sound
Simply Original Music & Sound
Welcome, my name is Richard. I'm a Composer, Sound Designer and Voice Actor for Film, Video Games and Interactive Media. This site contains examples of my work, a list of credits, awards, soundtrack downloads and news updates. There's also a contact page so feel free to get in touch whether you're interested in my work or just want to reach out.
Make yourself at home...
As a composer I try to connect with the material at a fundamental level. Whether I'm composing for Film or Video Games, I always have a concept or thematic idea that ties the music to the story being told. Each unique project deserves its own sound, one that stems from the imagry and story and one that ultimately cannot exist without the picture
I'm a big proponent of 'thematic' scores. Ones where melody, rhythm and harmony come to be associated with characters, moments, themes and spaces. Grand arching melodies aren't always appropriate, and that's where I believe a more textural and sonic approach to thematic scoring can be applied. Perhaps instead of a catchy melody it's an ambient tone, a resonant effect or complex structure that becomes associated with the protagonist.
With experience both in traditional orchestral scoring, contemporary styles, electronic music and sound design, I have a vast pallet with which to create themes, motifs, textures and musical moments. Regardless of the approach, I try to compose music that creates memorable moments in the minds of the audience that they will take with them.
Sound is a powerful tool, even in its absence. Though there's no sound, both you and I can hear the *clank* as the frying pan thwacks into Mr. Chaplin's forehead. As a Sound Designer, I love bringing new life to images, film, gameplay and animation. Collaboration with visual artists, designers and directors is key to my approach. I'm constantly inspired by the work presented to me and thrive on the cross-pollination that occurs within a multi-diciplinary team. I embrace the idea that the sound has already been 'designed' in your mind and that I'm simply trying to interpret and realize it in a form that the audience can experience.
As sound often plays a supportive role, I often find a subtle approach to be the most effective. The ears are described as the side-door to the brain and sound tends to be most effective when it goes unnoticed.
I'm always trying to help the audience maintain focus and direct their eye towards the story. Using what I've learned about the way we hear, and having studied the history of both effective and ineffective sound design, I can tailor a sonic experience to suit the goals of the project, whether it be over-the-top with near-tangible sonic soundscapes that envelope the audience, or blissful silence.
Sometimes the absence of sound itself is the best approach, and it's often overlooked.
The human voice is the most relatable and personable storytelling medium there is. We've been using it for thousands of years to recount both factual happenings and weave elaborate original tales. I approach voice acting the same way I do music and sound, using my voice as an instrument and tool to help bring your stories and characters to life.
With a background in theatrical studies, acting styles, and extensive on-stage performance experience, voice acting was a natural fit for me and I love the challenge of bringing a new dimension to the lines on the page. There are so many different elements to the human voice; tone, pitch, volume, pacing, rhythm, texture, breath, dynamics, all of which can be used to suggest character, emotion, drive and direction.
Wether it's the British, Russians, Chickens or Man-Eating Hamburgers (all of which I've played), I always relish the chance to step into a different pair of shoes and inhabit another world a line at a time.