2016 - A Year In Review
February 16th, 2017
Before we move much further into 2017, I wanted to take the time and reflect on the year just past. Before I get into it, I want to start with a thank you to all my friends, family, colleagues and clients who made it a year worth posting about!
I was fortunate to find myself working on a variety of project at Skywalker Sound as part of their editorial crew. I got to contribute to several projects alongside both old (in that I've worked with them before) and new crew members. I'm always humbled by the talent in the building and consider myself extremely lucky that I get to work with them. Below are the "shows" (as we call them) I worked on and the position I served within the crew.
At the BAFTA awards in 2016, "The Revenant" was recognized for sound which I got to contribute to as an assistant sound editor, helping out with the bear attack scene. Here's a Soundworks Collection video about the film.
I got to work with the talented folk over at Windy Films back east on three promotional videos for Philips Exeter Academy providing music to match the stunning visuals.
In 2016 I worked with Chris Haynes on his short thriller "Fair Chase" providing an original score for his fantasticly dark film.
"A man awakens in the middle of forest, he's lost and deranged. As he makes his way to a near by ranch he discovers that he's the trophy in a yearly human hunt."
It wouldn't be a "year in review post" without a game from The Tap Lab. "Politicats" is the third game I've worked with The Tap Lab on and this one mixes the exciting and dynamic world of politics with the fluffiness of cats producing a dangerously addictive result. I helped out creating original music and sound for the game.
In 2016 I started a new collaboration with MusicWorks on several projects including the pilot for the series, "Fallen Cards". MusicWorks is a recent startup and I can't wait to see what else these talented folk get up to.
In 2016 I got to collaborate with Worm Animation's game designer Cemre Ozkurt on his music-making adventure game, "Beat The Game", providing additional sound design to his truly unique creation which will be released later in 2017.
In 2016 I got to work with The Fabraz Company providing an intensely catchy chip-tune piece to contribute to their soundtrack for the forthcoming "Slime-san" which features many other composers including Adhesive Wombat whose track is featured in this trailer below.
In 2016 I got to give a few talks, starting with the Game Developers Conference where David Bisceglia (CEO, The Tap Lab) and I gave a talk entitled "Music To Their Ears". Our talk was ranked 2nd by attendees out of the 28 fantastic audio talks at the conference this year, and 5th out of all 384 talks and presentations that took place during the week-long conference.
In 2016 I also went back to Boston, to my alma mater Berklee College of Music, to speak to the current student body about my path since graduating and my work in sound.
And lastly I was honored to speak on behalf of BayKids Studios at Lucasfilm's Premier theater in San Francisco. Baykids helps children who are suffering from a range of conditions, to make movies. I spoke of my own histroy with chronic conditions and the power of sound in motion pictures.
In 2016 I continued as a contributing editor to DesigningSound.org. I helped to plan and host a GDC event that saw around one hundred interactive audio aficionados attend and talk shop before the conference, and I also contributed several articles of my own writing, interviews and guest contributions.
In 2016 I was interviewed by the blog Practice Positive about... well... pretty much everything: Practice Balance: A talk with Composer/Sound Designer Richard Gould
I ended the year with a month-long trip to Colombia, exploring what that incredibly diverse country has to offer, and also finding time to put my feet up!