2017-18 Overdue News

August 31st, 2018

I'm horrified to see it's been a year since my last update. The combination of being kept very busy and also my tendency to be a bit of a perfectionist when it comes to keeping my website tidy and up-to-date ironically led me to fail to post anything about what I've been up to this past year. In an effort to embrace the fact that something imperfect is better than nothing, here's a post collecting all I've been up to over the past year. Future posts will probably be in a similar fashion. Please enjoy (or just glance and move on with your precious day).


I continue to work for Skywalker Sound predominantly as an editor and have worked on a wide range of projects across film, television and VR. The highlight was getting to work as a sound designer for the Sundance Music & Sound Labs which are hosted each year at Skywalker Ranch. During the lab I worked with a talented director and composer, Tom Quinn and Dara Taylor, to fully realize Tom's vision for music and sound for a short segment to his forthcoming film "Colwell". In addition, I worked on the following projects:

Foley editing or supervising for "Despicable Me 3" (for which we earned a MPSE nomination), "IO", "The Post", "Black Panther", "What They Had", "A Wrinkle In Time", "Next Gen" and "Imprisoned". Sound editing for season two of National Geographic's "Mars" and "Star Wars: Droid Repair Bay". Music editing on "Haunt". Supervising assistant on "Little Evil", "IO" and "Juanita". Sound recordist for "The Cold Blue" for which we got to record a B-17 Flying Fortress.

In addition to my work for Skywalker, I've also continued to do freelance and contract work over the past year including music for the short films "Asesina", "Madge and Marsi", "Last Days In The Grassland", sound supervision for the short films "Ace" (which earned a best sound nomination) and "The Romantic Movement", Foley editing for the web series "Golden Revenge", additional music and sound for the video game "Beat The Game", sound and additional music for the forthcoming VR animation "Arden's Wake", and other unannounced projects for Penrose and NormalVR. I also got to flex my vocal chords several times providing voice work for the feature film "Ferdinand", the short animation "Home Delivery", the short film "Golazo" and the video game "Soccer! Hero".

Over the past year I've written numerous articles and conducted several interviews for DesigningSound.org where I continue to volunteer my time as an editor. You can find a complete list of articles on the Speaking & Writing page of this site.

I recently updated my music portfolio with 25 new pieces from various projects I've worked on over the past year. You can find them amongst the existing collection on the Music Portfolio page. You can check out some of the tracks below.

I also have continued to record sounds wherever I may be, much to the irritation of my wife Laurynn who continues to document these disruptions to our excursions.

I maintain connections to my alma mater Berklee College of Music. I Skyped in with the Berklee Sound Design Network, a student organization I co-founded, and represented the college at the Monterey Jazz Festival and a college fair in Oakland CA. I was also quoted along with fellow students and faculty in a piece by the Boston Globe on music and sound for video games.

As always, thank you for continuing to take an interest in what I've been getting up to. If you don't want to wait a year for the next update, just reach out! I'd love to hear from you.

- Richard