Interviews
The Sound of The Social Dilemma: Interview with Richard Gould - Pro Sound Effects
Interview with Richard Gould, Alumni, Composer, & Sound Designer - Berklee Media Lab
Practice Balance: A talk with Composer/Sound Designer Richard Gould - Practice Positive
Video Game Audio & Film Post Production Panel - Berklee Media Lab
PRESENTATIONS
Paid to Play - Lucasfilm Premier Theater for Baykids Studio
Sound Editing Workshop - Berklee Media Lab
Music To Their Ears - GDC 2016
Audio Design: Production and Aesthetic - Sigma Play
Game Audio: From Indie to AAA - PAX East
Noteworthy: Enhancing Narrative Through Music - Film Scoring Network
Project & Time Management for Musicians - Berklee Media Lab
Video Game Audio: Linear Media in a Non-Linear World - MIT guest lecture
The Sounds of Star Wars: Episodes I-II-III - Berklee Media Lab
The Sounds of Star Wars: Episodes IV-V-VI - Berklee Media Lab
Introduction to Sound Design for Film & Games - Berklee Media Lab
The Sounds of Star Wars - Berklee Media Lab
Sound Different?: The Worlds of Sound for Film and Games Compared Part I - Berklee Media Lab
Sound Different?: The Worlds of Sound for Film and Games Compared Part II - Berklee Media Lab
Intro to Sound Design: Films, Games & Sampling - Berklee Media Lab
Preparing for Life After Berklee: Starting Your Business & Getting Work - Berklee Media Lab
Sound Design for Film and Games - Berklee Media Lab
Concepts and Approaches in Sound Design - Berklee Media Lab
Sample Processing and Manipulation for Sound Design - Berklee Media Lab
ARTICLES
Our Favorite Sounds of 2017 - Designing Sound
Fearing When Thanks ≠ Giving - Designing Sound
“But hey, if it sounds good…” - Designing Sound
The Bigger Picture - Designing Sound
Always There For You? - Designing Sound
Isn’t “more”… more? - Designing Sound
It Was My Idea First! - Designing Sound
Taken For Granted - Designing Sound
On Lifting The Veil - Designing Sound
Social Distortion - Designing Sound
A Perspective on the Growing Pains in VR - Designing Sound
Finding Success in Failure - Designing Sound
Macros for Audio Production – Automating Your Workflow - Designing Sound
Our Favorite Sounds of 2015 - Designing Sound
The Inner Workings of Work - Designing Sound
Failure in the Pursuit of Perfection - Designing Sound
Our Favorite Sounds of 2014 - Designing Sound
The Most Powerful Tool in Your Toolbox - Designing Sound
Considerations for Creative Field Recording - Designing Sound
The Pick Up (Part 1 / Part 2) - MiT Game Lab
Putting Pen to Paper (Part 1 / Part 2) - MiT Game Lab
There Could Be… - MiT Game Lab
INTERVIEWER
Spanning Pre to Post across Coast to Coast – an interview with Will Ralston - Designing Sound
Heikki Kossi – Fearless In The Art Of Live Foley - Designing Sound
Diego Stocco – Sound Composing Fear from his DIY Nightmares - Designing Sound
Broad(way) Theories of Sound – An Interview With Enrico De Trizio - Designing Sound
The Attraction of Music – a micro-interview with Todd Homme - Designing Sound
The Volunteer Labor Behind DesigningSound.org - Designing Sound
“Burnout” – a sound design retrospective with Ben Minto - Designing Sound
Mixing “Serial” (no milk required) – An interview with Kate Bilinski - Designing Sound
A Decade in the World of Audiocraft – An Interview with Rhonda Cox - Designing Sound
What Is Soundlister? – An Interview with Asbjoern Andersen - Designing Sound
Plugin Research and Development at iZotope: An Interview with Matthew Hines - Designing Sound
Playing with the Boundary: An Interview with Eduardo Ortiz Frau - Designing Sound
Music Cognition and Psychoacoustic Research: An Interview with Dr. Susan Rogers - Designing Sound
Interview with Rich Vreeland (Disasterpeace) on Restrictions - Designing Sound
“On Thin Ice”: A Sampling Session Retrospective - Designing Sound
“ADC, it’s easy as 1 10 11″ – A Retrospective from the Pros - Designing Sound
An interview with Mike Wilhoit - Designing Sound
Dynamics In Education – Interview With Michael Sweet - Designing Sound
Interview with Composer/Sound Designer of DOTA 2 Tim Larkin - Sound Design Network
Interview with Audio Designer Mark Camperell - Sound Design Network
Interview with Game Sound Designer & Audio Lead Chuck Russom - Sound Design Network